Started uni again, here are a few images I did over the holidays.
Sunday, March 4, 2012
Wednesday, January 18, 2012
I'm Back
After a busy month of working and doing human stuff, I've finally managed to
have some free time to do some art stuff again. I've started studying really
hard and plan to stay focused this year, seeing as its my last year at uni and
I don't want to waist a single moment which could be going towards improving my
folio.
I've started working through loads of tutorials and I'm continuing to enter SMC's.
I plan to knock out a model every week now so that I don't get lazy. I am
continuing to learn zbrush and hope to be relatively fluent in it by the end of
the year.
Anyways here is some image updates :)
Sunday, December 18, 2011
Hard Surface Modelling and Stuff
Well
its time to throw up some more of my art that I have been doing: D
I've
had a busy for the past few weeks working on a website promotional video and an Iphone game
at work. Thus I've barely had any social life and feel quite knocked out, but
in saying that Its really fun. I've been doing loads of concept sketches for
work (like 50 a day) but can't show them until a bit later down the track.
Here
is some of my recent personal projects:
Zbrush
hard surface study. Base mesh done in maya
then sculpted in Zbrush 4.
then sculpted in Zbrush 4.
Zbrush tutorial I worked through
I robot I'm working on in Maya for fun.
Found this artist on youtube, he has some very
inspirational work.
Thursday, November 24, 2011
Maya Tut
I've finished up Uni for the
year and have now started learning zbrush. I'm casually learning Zbrush in-between
work and relaxation. I'm finding the process of creating stuff in Zbrush really
user friendly and not as technical as Maya. I've also been drawing a bit but
not as much as I would like and have nothing to show at the moment.
I've also recently created
this super simple tutorial on improving your workflow in Maya by customising
your shelf menu's. I hope you enjoy.
Labels:
3D,
bust,
character,
concept,
digital art,
drawings,
game,
gun,
hardsurface,
low poly,
maya,
Shelf,
Tutorial,
Zbrush
Saturday, October 15, 2011
Oct update
Quick update... not much to say.
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few sketches to keep my creative brain active :p |
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Concept game character bust. made with Maya | , | dirt paint over done in PS. |
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