Firsts is Digital Design Studio, I managed to compile the first scene of the egg project and do the special effects for it. I'm relatively happy with how its turning out so far but I'm not sure if the cut scenes are working.
I've almost finished the modelling of my speeder for Multimedia design, I'm really happy with how things are turning out so far, I just need to finish up the turn table base and do a playblast of all my other scenes. Managed to complete it in 2 days :/
I discovered some really awesome new features in Maya that I want to write up so that I don't forget...
- I can add blurry reflections to a standard Maya shader by scrolling down to the mental ray node in the shader attributes . then adjusting the blur limit and the number of reflection repeats (this effects the number of times an object repeats its self in a reflection.
- I can also fake SSS without using a mental ray shader in the mental ray node by adjustingthe scatter radius and colour (this effects the strength)
- Accuracy, falloff and scatter limit controls the quality
- refractions can be turned on in normal mental ray shaders by turning it on in the ray-tracing node and then the blurriness can be adjusted in he mental ray node.
- irradiance in the mental ray node of a shader can fake GI by making light bounce of an object and make it have a secondary colour tone.
Thats all for now folks
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