Saturday, May 21, 2011

One Week Left X3

Just a quick a quick update because I feel I need to get some more random chatter out of my system.

I managed to complete 2 more speed models for the smc over on 3dtotal.com. I'm really happy how these turned out, even though they took longer than usual. I learn a bit more about typology, what maya can and can't do and what some of the bugs are in maya 2012. The theme for the challenge was Trinkets, anyways I knew I would have been able to cut down production time by at least 10-15mins if I had done some research before hand and know what the bugs are with the new version of maya :/


This week I discovered what was planned for DD students next semester, it looks promising and sounds like a really good opportunity to learn lots and lots of 3D. The unit which everyone is talking about is game design, the unit coordinator stated that the unit is target at a broad range of students so I already have a strong idea what the unit is about. I believe that students will have free range to choose the project idea and how they go about developing it, the lecturer will then give some really general information about game creation as well as feedback on individual projects... I've always really enjoyed the project based units so I have my fingers crossed that the units will be as good as it sounds. 

Another unit that sounds exciting is the compositing unit, where we will be able to incorporate 3D content with live action footage (special FX). This unit will hopefully help me explore a few different mediums and interests. Will have to wait to see what the semester holds for us :)

Seeing as holidays are right around the corner I have a bunch of things I would like to get done. 

One of them will be hopefully getting some work experience or an internship. This should  introduce me to what it's like to work in the 3D industry and maybe build up some contacts for down the track.

Something thing I want to do is get a bunch of tutorials done. I found a really amazing tutorial which covers game development in depth. It begins by teaching the fundamentals of concept art, then goes on to creating game assets and a character in maya. Once the 3D production side is done you get to rig the character and use motion builder to take real life footage and use it to create animation for the character. Finally all the 3D content is taken into unity and a small game is created. I'm not a fan of unity and would rather learn udk but the tutorial should teach me the fundamentals which I should be able to apply to any other software later down the track. I will also learn zbrush and udk for next gen game creation. 

By the sounds of things I've really got my work cut out for me these holidays and I still need to make enough time to play Fallout New Vegas. 

Also want make or conceptualise a game environment similar to that seen in the Forest Temple in Zelda ocarina of time and a random udk environment I found:





2 comments:

  1. That UDK environment looks pretty great. I loved the atmosphere of the Forest Temple too (or at least, parts of it especially the outside and entrance). Would be cool to incorporate it into something.

    For the record, if you want to keep in touch a bit easier later on my email/msn address is kowbrainz@hotmail.com. I might edit it out of this post or delete it later or something since weird people seem to like adding random email addresses to their contact lists sometimes. Won't be too active this week, but it'll be good to organise something when the holidays start.

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  2. would have if transport wasn't so bad...
    We really need to think up an idea so that we can pitch it at the next one.

    Also not sure if u received my msn notification?

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